1. The sims are teenagers. CC-wise, it probably would’ve made sense to use adults since I wouldn’t need to find teen conversions of outfits, but I wanted a clear distinction between the students and the authority figures since that’s a major theme in the series.
2. Carmen’s hair is HERE by Femme Fatale. It’s #20. The original hair is HERE by Marko but Femme Fatale edited the alpha. FF’s version comes in natural and unnatural colors but I think they all have highlights. However, there are more retextures (natural and unnatural) by Azaya and Nymphy.
3. Thank you so very much! That is such a nice message :-D Pssshhh you’re too kind. I hope you guys will enjoy Bloom as soon as I can finish editing the thing! haha
July 22, 2014 - Pleasantly
New chapter of Pleasantly! :-D
Hey guys, apologies for Bloom not being out yet. I was struggling to edit, then I had to go out of town recently. The time away + playing TS3 and Banished for a few days made me realize how burned out I was from working on Bloom nonstop and not giving myself a break. The time away turned out to be a good thing and now I’m back, more relaxed, and ready to finish it up.
Hope everyone is doing well :-)
There’s an early 90s and grunge revival going on in women’s fashion so 90s-style clothing is getting easier to find for sims. Here are some creators with appropriate cc for the decade + some other useable items (i.e. plaid, high waist jeans, crop tops, floral dresses, baggy jeans):
There are a few other things I wanted to include but I cannot for the life of me locate the links. Hope this helps you out, though!
Lol thank you! What do you want to know? I probably wouldn’t do a whole machinima-creating tutorial since there are several already and it would be pretty redundant, but if some of y’all have more specific questions about my series or way of making videos, I could do a machinima Q&A kind of thing sometime.
Hi there, it’s HERE by Miss-Tiikeri.
When you get the sims 2 UC, do you have to pay for that?
No, the UC is a free upgrade since EA is retiring technical support for Sims 2 next week. If your Sims 2 games weren’t purchased from Origin (ie- you’re like me and have only physical copies) just talk to a rep and they’ll get you squared away. I just had to give the code for my base game, he verified it, and gave me the code for the UC.
So how do you get in contact with a rep? And do you know if this is possible worldwide? Because if I can get something for free, I will gladly take it ;)
You can use the EA Live Chat. I believe it works worldwide. Just type in The Sims 2 and select one of the games. You’ll be connected with someone, although there may be a long wait time. There’s also a phone number but I don’t know if it works internationally since I didn’t use that option. You can tell the rep you want the Sims 2 Ultimate Collection, they’ll just ask some way to verify it, and they’ll help register your game on Origin so you can get a code for the UC. Some people have been asked to provide a photo or receipt of purchase, but I guess I lucked out and only had to give my base game product code. It will depend who you talk to. Once you get the code, just go to Redeem Product Code, enter it in, and the UC should show up with your games.
Edit: The rep did not ask me if my Sims 2 games were physical copies but that was the first thing I told him when the chat started, so I dunno. Maybe they’re just giving it to anyone who has TS2 now.
I dunno what I’m doing. Just thought the progression of time looked cool.
Needed a small break from editing Bloom so I bought Roaring Heights on sale and decided to play a little TS3. This is Carla. She wants to be an actress like Judy Garland. I’m trying to play the town in a 1940s style but Carla insists on taking out her smartphone which shouldn’t exist yet.
Great set of questions! To answer your first one, it really depends on the project. Cahuna Beach High only took 2 weeks from the initial idea to the start of filming. On the other hand, Bloom has been in the making for 2 years. I got the idea in spring 2012, went through several drafts of characters, sets, scripts, etc. Then, I learned to make/convert custom content specifically for the series (and there were some setbacks too but that’s another story). Normal people probably spend a few weeks at most preparing for a series. Being the absurdly detailed person I am, I’ve spent two years preparing Bloom.
For your second question, the order is usually plot > sims > writing > sets > film. I like to have plots for at least 4 episodes before I go forward with a series. I make the sims first and decorate/build sets as needed. Most of the sets I’ll ever need for Bloom are finished, but there are some needed for future episodes that I won’t work on until those episodes come up. I don’t see the point in working on sets for Episode 6 (and the plot could change by the time I get there) when Episode 2 is closer, know what I mean?
I feel like this answer was all over the place and inconsistent so I do hope I have answered your questions!
Thank you so much! I’m glad you enjoy the series :-)
Asdfjkl thank you so much!! <3